
A strange journey into the backrooms is an atmospheric exploration game focused on an introspective psychological voyage rather than mere survival. Navigate a lethal, endless labyrinth filled with forgotten stories and liminal spaces that stretch beyond the limits of human imagination.
GAMEPLAY HIGHLIGHTS:
​
-
Explore Multiple Levels: Navigate through uniquely terrifying sub-layers of the complex, each with its own atmosphere and geometric anomalies.
-
Custom Equipment Setup: Build and manage your personal gear setup before venturing deeper into the unknown to maximize your chances of survival.
-
Scavenge for Resources: Search for vital supplies and resources hidden within the endless corridors to protect your vitals and escape unharmed.
-
Decipher Codes & Escape: Solve complex environmental puzzles, crack hidden encryption keys, and understand the logic of each level to find a way out.
-
Uncover Forgotten Stories: Discover tragic logs, records, and diaries left behind by previous expeditions to piece together the dark lore of this hidden world.
Â
A strange journey into the backrooms is not your typical Backrooms horror game. It is a silent, introspective voyage that will lead you to the discovery of an invisible world, waiting to be explored—right there, just beyond the wall.
Gameplay:

Clips:




Images:
media


























Banners:





Links:
Solutions:
Here you will find solutions for every level and, consequently, the list of levels. Naturally... spoilers ahead. I am providing this for anyone who needs to know things in advance or doesn't want to spend too much time on certain levels. Do not read this if you wish to preserve the genuine sense of surprise and discovery the game aims to convey.
Level 1: Keep searching until you find a glitched wall. Don't stay too long in one place, or the time warp loop death will load. Once the trigger is activated, you'll still have a few seconds to try to get as far away as possible... as quickly as possible.
​
Level 2 is governed by a repeating cycle of lights turning on and off. To survive the lights-out phase, you must remain almost completely still—aside from moving the camera—and wait for the lights to come back on before you can start running or walking again. After the third event, it is possible to "noclip" to the next level using a machine (or machines). Walking during the lights-out phase results in a "game over" 50% of the time.
​
Level 3 (Pipe Dreams): Pass through seven gates moving forward, seven moving backward, and seven moving forward again to unlock the sequence. Remaining stationary for too long will trigger the "Shadow" event, which will pursue the player until they escape the level or face a game over.
​
Level 4: Inverted Poolrooms. There are no game-over conditions other than running out of resources. To advance to the next level, you must accumulate a certain amount of time spent moving through water (this is cumulative; you are not forced to stay *only* in the water).
​
Level 5, White Room. In this level, you will face infinite repetitions, but you can access the second chair loaded into the loop. Doing so will take you to the next level.
​
Level 6... the labyrinth. Search for and interact with three minotaur-shaped statues... interacting with the third one will automatically take you to the next level... But be careful. Spending too much time in the level could land you in serious trouble... or lead to a game over.
​
Level 7 "Black": keep walking until you are transported to the next level... but watch your sanity level and what lurks in the darkness.
​
Level 8: Underpass. The level is infinite... However, simply keeping the camera facing straight ahead—without turning around—for a certain amount of time will transport you to the next level.
Â
Level 9: Subway Station. Look for the level's exit in one of its four dark corners.
​
Level 10: Keep running and try not to let your stamina build up. If you manage this, you will eventually reach the end of the level on your own. Any direction works.
​
Level 11 Cinema. Look for your seat... Provided you can find it.
​
Level 12, The Temple: look for the o-clip point among the smaller statues. It will lead you to the next level.
​
Level 13: Reach the far end of the corridor and head back to the black shadow wall. It will now be interactive and lead you to the next level.
​
​
Level 14. Climb the ladder. Climb the ladder... and climb the ladder. You should reach the end of the level XD
​
Level 15: Stare at the wall with the window for about ten seconds to be automatically transported to the next level.
​
Level 16: End of the Universe. The level contains only a ramp and a lamppost. Climb to the top of the ramp and interact with the highlighted circular object.
​
Level 17. There is only one painting in the level... And it follows the logic of loops. Keep going until you find it.
​
Level 18... The end? We'll leave that up to you.
​
​











































